RESUME'



GILBERT R VALADEZ



OBJECTIVE

To obtain a position that fulfills my passion to join a production/development team that shares similar goals and values as myself – specifically, to facilitate (efficiently and at a high level of quality) the successful development, implementation, management, direction (of the project), the schedule and the vision of the team and company, and, moreover, to ensure the motivation, creativity and development of my team members by caring and nurturing my peers, their health and their professional growth. I believe that these goals and concepts can ultimately lead to a stronger team, a better product, and a healthier company.


WORK HISTORY

July 2022 – Aug 2022 | ART PRODUCER (Contractor/Remote) | Axon VR, Scottsdale, AZ

Responsibilities:

Brought on to improve VR Art Content Creation Processes & Pipeline (i.e., enhance communication, efficiency, team health, and overall visual quality) by assisting the Art Director and Lead Designer. Created and implemented a Health Survey and interviewed all stakeholders (across all disciplines) and Art staff to analyze, assess, and provide feedback/guidance to improve the work environment for all disciplines. Authored documentation for Art Content Stages of Development and assisted in refining the Art Road Map based on the successful completion of an evaluation of resources (i.e., staff and tools, e.g., available and missing) and results from the Health Survey. Successfully implemented a plat to refine the Art Pipeline.


Jan 2018 – June 2020 | ART MANAGER OF PRODUCT DEVELOPMENT | HTC Vive Studios, SF, CA and New Taipei, Taiwan

Responsibilities:

Responsible for managing, directing and tracking a group of internal and external artists (including, their scheduling and career growth), as well as directing outsourcing, in the published production of various AR/VR game & enterprise products, particularly, most recently, Vive Sync VR (for AR/VR devices), Vive Sync Avatar Creator (for mobile devices) and Vive Sync website.


Nov 2015 – Feb 2017 | ART DIRECTOR | Pocket Gems, San Francisco, CA

Responsibilities:

Responsible for managing, directing, mentoring, scheduling/tracking & career growth of a team of internal artists, including the supervision of outsourcing, in the successful production of the mobile game, War Dragons (as well as, producing actual art - both conceptual sketches, style guides, & in-game 3D art).


July 2012 – July 2015 | ART DIRECTOR | Visceral Games, Redwood City, CA

Responsibilities:

Served as an art director for various published AAA Video Game titles, such as, Dead Space 3 and Battlefield Hardline. Specific duties as an art director included the following: responsible for managing, directing, mentoring, and tracking a team of internal and external artists in the production of AAA Video Game products for console and PC by, specifically, providing and ensuring the quality & artistic vision.


May 2003 – June 2012 | ART DIRECTOR | Electronic Arts, Redwood City, CA

Responsibilities:

Served as an art director for various unpublished, new IP Video Game titles. Specific duties as an art director included the following: responsible for managing, directing, and mentoring a team of internal & external artists, as well as outsourcing, in the production of AAA Video Game products for console, PC, and handheld devices (as well as, producing actual art - both conceptual sketches, style guides, and in-game 3D art content).


May 2001 – May 2003 | ART DIRECTOR | Midway Games West, Milpitas, CA

Responsibilities:

Served as an art director for various (unpublished) console Video Game titles. Specific duties as an art director included the following: responsible for managing, directing, mentoring and tracking (including, schedules and career growth) a team of internal and external outsourcing in the production of AAA Video Game products for the console market (as well as, producing actual art - both conceptual sketches, style guides, and in-game 3D environments & animations).


April 1999 – May 2001 | SENIOR ANIMATOR | Electronic Arts, Redwood City, CA

Responsibilities:

Served as a lead animator for NASCAR 2001.


March 1998 - April 1999 | 3D ARTIST/GAME DESIGNER | BlueShift Inc., Palo Alto, CA

Responsibilities:

Served as a 3D modeler & texture artist - creating environment & character models & character animations - served as a character & vehicle concept artist & contributed to product game pitches & game designs.


Feb 1997 - March 1998 | SENIOR 3D MODELER | EA, Redwood City, CA

Responsibilities:

Created 3D environments & props (& textures) for various unpublished console games.


Sept 1995 - Aug 1997 | LEAD ANIMATOR | Acclaim Entertainment Inc., Mtn., View, CA

Responsibilities:

Created 2D concepts & 3D characters & their animations for an unpublished coin-op, arcade product.


Aug 1992 - Sept 1995 | LEAD VFX ARTIST & ANIMATOR | Atari Games Corp., Milpitas, CA

Responsibilities:

Created 2D animated visual effects for various coin-op arcade products & maquette stop-motion sequences, specifically, for the Primal Rage franchise, which included character concept designs.


SOFTWARE SKILLS

Maya

Adobe Photoshop & Illustrator

Zbrush

Crazy Bump & xNormal

Frostbite 2

FrostED 2 Release 2013

Unity 2018.3.14f1 & Unity 2018.4

Perforce Visual Client Source Control

SVN Source Control

Confluence

Jira

Trello

Asana

Microsoft Office Suite (Excel, Word, & PowerPoint) & Microsoft Teams

Slack 

Quip

Google Docs 

Google Play Console

Zoom

BlueJeans 


EDUCATION

SANTA CLARA UNIVERSITY

Santa Clara, CA

DE ANZA COLLEGE

Cupertino, CA


REFERENCES
References are available upon request. 
LinkedIn: search ‘Gil Valadez’ (or, https://www.linkedin.com/in/gil-valadez-b834442/)



PUBLISHED (Released to Consumer) PRODUCT HISTORY & ROLE 
Vive Sync Beta – Art Manager of Product Development 
Vive Sync Avatar Creator Phone App – Art Manager of Product Development 
Vive Sync Website – Art Manager of Product Development  
SureShot VR (Ready Player One) - Studio Art Director 
Super Puzzle Galaxy VR - Studio Art Director 
War Dragons – Art Director 
Battlefield Hardline - Art Director 
Dead Space 3 - Associate Art Director & Development Director 
Dead Space 2 - Environment Pod Lead (incl., Art Lead for 2010 E3 Demo) 
Dante's Inferno - Lead Environment Artist for Outsourcing 
Godfather 2 - Senior Environment Artist 
Dead Space - Senior Environment Artist 
The Simpson's Game - Lead Environment Artist 
Tiger Woods PGA Tour 2007 - Lead Environment Artist 
The Lord of the Rings, The Third Age - Senior Environment Artist 
Tiger Woods PGA Tour 2006 - Senior Environment Artist 
The Lord of the Rings, The Return of the King - Senior Environment Artist 
Tiger Woods PGA Tour 2001 - Environment Artist 
NASCAR 2001 - Lead Animator 
Hydro Thunder - 3D Modeler and Texture Artist 
Vapor TRX - 3D Modeler and Texture Artist 
Mace the Dark Age - Concept Artist 
TMEK - Animator 
Primal Rage - VFX Artist and Animator